Few people might have thought that The Sims, which is great Will Wright first presented to his colleagues in 1993, in more than ten years he will gain such crazy popularity. A brave social experiment, in the success of which few believed, unexpectedly gained millions of fans around the world. Today, everyone plays this simulator of real life: office workers, serious businessmen, creative directors and housewives. But there is nothing surprising here. The Sims of those rare games that allow us to realize any crazy ideas and dreams without prejudice to health. Here you can suddenly give up a successful career and start writing novels. With manic persistence to play sports or master the preparation of exquisite dishes. Learn to play a guitar or get a dozen lovers. In The Sims, everyone can easily and simply construct the life that he dreamed about, but for objective reasons it cannot do this in reality.
Will Wright, as an evil genius, skillfully played on human weaknesses and desires. In his game, he simply gives the player a magical remote control of life, which allows you to realize almost everything. And the result is obvious: almost ten years have passed since the release of the first part, but the popularity of this virtual world does not think to come to naught. Only the mechanics of The Sims itself are getting deeper, reproducing our real world on the monitor screen in detail.
If in the first part we cared mainly about how to bring the ward of Sim to the toilet in time and not forget to put a piece of chicken in his mouth, then the accents have shifted in the second series. Not only did the virtual little men suddenly began to die (and quite quickly), besides, they acquired the desires and fears that had influenced their whole life. Namely, thanks to the appearance of the old woman with the oblique The Sims 2, it turned from the simulator of the life of one person into the simulator of the life of an entire family, the cells, so to speak, society.
There is no need to say that each series of The Sims for its life cycle received several dozen additions and extensions. The second part managed to grow with several large addons, a pair of plot sketches and a bunch of sets of things. For all this joy, people from the unit called The Sims Division, and they were entrusted with the development of a full -fledged third part. Bye Will Wright Corpopted over another Spore life simulator, gentlemen from The Sims Division We rolled out the third series.
You probably already know that the main difference between the third series and the previous two in the fact that the border of the life of virtual men has seriously expanded. If earlier a subordinate family could walk exclusively in their yard, now the whole city is at your service. An attentive reader will notice that before there was an opportunity to go to the center or arrange a weekend in the resort, and will be right. The only difference is that in the same The Sims 2 the world of the game, relatively speaking, was divided into zones. When you rolled in a car, say, to the city, the previous location was unloaded, and life there immediately froze. The same effect took place when you left the town, returning to your native penalties. So the third part is erasing these conventions.
Your Sim is always in society, and the world around it lives its own independent life. When he goes to work or to breathe in the park, the course of life does not https://atrssh.dz/wp-content/pgs/i-migliori-casino-online-del-2024-recensioni-e-opinioni.html stop: the neighbors still go to work, walk in parks, have lunch in restaurants and go to the nearest supermarket for groceries. They swear and get married. Start children and try to flirt with his wife’s friend. You are only one of the heroes of the prose of life, and with each other you need to constantly build relationships. This state of things noticeably changes the perception of the whole game.
At the same time, the town itself, in fact, is not too large, but it has everything that is needed for happiness: a library, a couple of restaurants, municipality, parks, a scientific institution, a police station, etc. D. Each object can either be simply visited (say, at the institute it is allowed to listen to a lecture and raise the skill of logic), or work there to work there. Unlike the previous parts, now the lesson is not at all necessary to look via the Internet or study morning newspapers. It is enough to go to the desired institution and get the coveted place.
But the developers made the main emphasis on the relationships of the characters. Since all residents live in one relatively small area, you have to communicate a lot, and a fruitful conversation, we note, can help in a career. A neighbor, for example, may turn out to be your boss, so perhaps an invitation to lunch will help to get a new position faster. And on the other hand, fruitful communication with colleagues at work can suddenly turn into a strong friendship between families. The fact that now all citizens cook in one boiler should not be forgotten for a minute: twist an affair with a pretty girl, and she suddenly turns out to be your boss. That’s what gossip will go.
For any successful career, visiting a visit is a vital necessity. The policeman will have to visit neighbors, ask questions, and then scribble reports for each interlocutor to the authorities. Politics should have as many acquaintances as possible and arrange parties. The more fans, the greater the chances of the election. Only a quiet scientist is allowed to delve into the garden, planting a new sample of some kind of bowl in the silence of his own kindergarten.
In order for communication to pass fruit, it will not be superfluous at all as soon as possible to find out what kind of personality your new friend is to find out his character traits and preferences. The fact is that, unlike the previous part, now the nature of the sims is not RPG-like characteristics, but unique features.
In total, when creating a character, you can endow it with five unique characteristics. Define his intelligence, physical and social preferences. It can be a coward or brave, virtuoso or madman. True, it will not work to mix the characters. There are no smart and stupid, bold and cowardly at the same time.
Of the several options, you form a personality, and the character of a sim will have an influence on his whole life. In addition, it is immediately allowed to decide on the dream of a whole life. You can choose from five options, which, again, is formed based on the character. Say, the bookworm can set a goal to write a book, and the master will break into all hands in the cake, just to build the world’s first cyborg in the world. The dream of a whole life is not limited in time, and its achievement gives several tens of thousands of happiness points.
But in the whirlpool of routine, pressing goals and objectives play paramount importance. If The Sims 2 had to take care that the fears of our ward did not come true, now you need to regularly achieve the goals. The virtual man, depending on the current situation, may have several. He wants to arrange a party, write a book, get a boss and so on. Your task is to choose the main goal from the stream of thoughts and to fulfill it. At the same time, Sim can have up to four goals, but at any time you can refuse them by changing priorities. They wanted to, say, pumped up like Schwarzenegger, and then it became more profitable to get an increase in salary.
Each achieved goal generates a certain number of glasses of happiness, they, in turn, are needed to acquire new character traits. Unlike previous episodes, now you can’t buy a tree on which money is growing or rejuvenating elixir. From now on, all purchases only affect the character of the character. You can become a natural writer or Mr. Charm. New skills greatly facilitate the difficult virtual life, so you should not save here.
Generally speaking, personalities and characters in The Sims 3 Increased attention is paid. For example, all negative and positive phenomena in one way or another affect the hero. If a phone call is constantly pulling him out of bed, then after a couple of days with one type of phone the poor fellow spoils. A non -imperial character can easily lock all day, only appearing on the horizon. IN The Sims 3 The abyss of various parameters is taken into account, which directly affect the hero and fundamentally change our attitude in the game. Previously, we had to take care of only to eat in time, now we have to learn to live in society.
Although it became easier to play purely objectively. To make it easier for us to live, the developers have significantly automated the numerous actions of your wards. They will make themselves to eat for themselves, they can go to read the book or go to the computer game with their heads. At the same time, it became easier to support the character in high mood. Satisfying his pressing needs and, most importantly, achieving goals, you can easily provide a sim smile. Only from negative phenomena should you stay away.
Don’t have a hundred rubles
But for those who do not want to dig deep, many surprises. Now, for example, you can finish any purchased thing to your taste. An impressive designer of objects allows you to change literally everything: starting with the color of the upholstery of the sofa and ending with the pattern on its back. You can choose the material of manufacture, finishes and features know what else. Contrained designers will appreciate the novelty. The things themselves, however, is not too much, only the designer will save. However, we are sure that the additions will be hastened very soon, so there will be no problems with things.
Another pleasant trifle: from now on you are personally and at any moment you can change the life expectancy of Sim, or even disconnect death. It seems that the developers realized that not everyone wants to run racing with an old woman with a scythe. Again, this option is convenient when a child is born. After all, his character directly depends on the upbringing of the baby, and in three days to grow a diligent student of high school from a baby would be unrealistic.
The Sims 3 – This is a revolution, perhaps worse than the second part. Thanks to the living city, the people who surround us, change and have unique characters, the virtual sandbox has become more likely like a real life. Now, in order to successfully exist, you need to establish relations with neighbors, and not forget to invite the boss to a cup of tea, and achieve your goals. This fake world is already so similar to our life with you that, the right word, it is just right to get confused, where reality begins.
Pros: impressive city;a new scheme for the cultivation of Sims, based on their goals and desires;This is still the best virtual simulator of real life.
Cons: A rather meager set of furniture and things;Some bugs from previous episodes were never fixed.